Description
of Example Point and Level System
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Structured Behavioral Skills Program
Ackerman Elementary School
Millard Public Schools
Omaha, Nebraska
Teacher: Jodie Tuttle
tuts97@cox.net
1/05
Overview
This level system has two parts: 1) daily levels connected
to a twenty minute preferred activity or "reward"
time at the end of the school day and 2) on-going levels that
students advance through based on long term behavioral performance.
This point and level system has been used: (a) as the basic
structure for daily behavioral management; (b) as a daily communication
system with parents regarding behavioral performance; and (c)
as a data collection system to make decisions regarding intervention
effectiveness.
Daily Pointcard
Each student has a daily pointcard with five target skills.
Three of the skills are general classroom rules and are the
same for everyone in the class (i.e. follow directions, stay
on task, and be respectful). Two of the skills are individual
target skills taken from their individualized education plan
(e.g. hands and feet to self). The group discusses the reasons
these behavioral skills are important for behavioral and academic
success in school and brainstorm school and life consequences
that may result from exhibiting or failing to exhibit these
behaviors. Each skill is directly taught and examples and non-examples
are practiced before the pointcard is used and reviewed regularly
as needed. Visual reminders of the skills and possible consequences
can also be provided. At the end of each class period, the student
either earns or does not earn the point for that particular
skill based on their behavioral performance.
Click
here for an example of Structured Behavioral Skills Program
example pointcard. (.PDF Format, 95 Kb)
Click
here for an example of a visual reminder of target skills.
(.PDF Format, 93 Kb)
Click
here for an example of a visual of possible consequences.
(.PDF Format, 68 Kb)
Turn Around Points
Turn around points are received for "turning behavior
around" after making an inappropriate choice. They serve
as an incentive for the students to get back on a positive track
and not let one mistake cause them to spiral downhill with the
attitude "I've blown it, so I might as well keep going!"
One turn around point cancels out one not earned point when
determining the level of reward time.
Bonus Points
Bonus points are received for exceptional behavioral choices.
This may be for making appropriate choices in a specific area
of difficulty, being honest when self-evaluating behavior choices,
successfully demonstrating a social skill that the class is
focusing on, etc. Bonus points contribute to "bonus point
parties" which are special group activities held approximately
once a month. Bonus points are recognized by having the student
put their initials on a small colored circle sticker and placing
the sticker on a large poster with a picture of whatever the
class reward is (e.g. piñata, pizza, movie, etc.). When
the chart is full, the group earns the party.
"Reward Time" Levels
Level One: Purple
Students who earn 90% of their daily points can choose from
activities on level one during "reward time". These
activities are generally the most desirable (e.g. computer games,
playing outside, playing with the class pet) and can be individualized
based on student preference. Students on this level can also
play with other students in the classroom or an adult.
Level Two: Yellow
Students who earn 80% of their daily points can choose from
activities on level two during "reward time", but
must play alone. These activities are not the most desirable,
but are still things that positively reinforce the student(s).
Level Three: Blue
Students who earn less than 80% of their daily points can choose
from activities on level three during "reward time",
but must stay at their desk. These activities generally are
drawing, reading, or putting together a puzzle.
Data Based Decision Making
Daily pointcard data is entered into an excel spreadsheet to
generate both daily and individual target skill percentages.
These percentages are used to evaluate individual education
plan behavioral goals, determine the effectiveness of various
behavioral interventions, and to determine when the student
is ready to move to the next long-term level.
Click
here for an example of an individual skills graph. (.PDF
Format, 50 Kb)
Click
here for an example graph of daily point totals. (.PDF
Format, 47 Kb)
Long-Term Levels
Level Two: Standard
In this particular program, all students start on the standard
level or middle level. This means that they are in the self-contained
classroom for all academics where they can receive extensive
instruction on behavioral skills in addition to academics. They
attend physical education, music, lunch and recess with their
general education peers with support from paraeducators.
Level One: Inclusionary Experiences Increased
As a general rule, after a student earns at least 90% of their
daily points for 20 consecutive school days, one inclusive experience
is added in the general education setting, typically an area
of strength. After another 20 consecutive days another inclusive
experience is added. This continues until the student is spending
as much of their day as possible in the general education setting
while still experiencing academic and behavioral success.
Level Three: Restriction
Students that exhibit serious inappropriate or unsafe behavior
(e.g. threats, aggression) are placed on level three or restriction.
This is based on the concept that trust has been lost which
is discussed in advance and reviewed often and therefore an
adult must make all the choices for everyone's safety. The student
is only at school to learn and complete assignments. All extra
privileges are temporarily lost until the student can demonstrate
he or she can be trusted. The student sits in a defined area
and remains there for the day unless escorted by an adult (e.g.
bathroom, drink, etc.) Alternate activities for specials such
as music and physical education occur alone in the classroom.
The student can only interact with the teacher and the teacher
makes all choices for the student (e.g. what materials to use,
order of assignments). The student does not attend any special
activities scheduled for that day such as field trips or class
parties. The student remains on this level until they earn 90%
on the daily pointcard at which time they return to level two.